Tuesday, June 12, 2012

Northeast's largest cosplay show ended: Japan and the U.S. Department of football semi-finals

On the afternoon of June 5, 2012 China Entertainment Cosplay Carnival Northeast Division qualifiers ended in Changchun. Lasted seven days of intense competition, the four groups based in Japan and the U.S. Department of animation elements cosplay performers who won the final four seats, and successfully advance to the National Finals held in Shanghai in July this year.

Entertainment Cosplay Carnival this year's Northeast Division Qualifier is a gathering of the largest in northeast China Cosplay history, from Dalian, Shenyang, Harbin, nearly 8,000 people involved.

Changchun the vampire Union works "StarCraft 2", Harbin Na Side studio works, "Kingdom Hearts - Dreaming Disney, Shenyang Omega Societies works" Transformers ", Man Yan Shenyang manufacturing associations work" if • afterlife won one to four.

It is noteworthy that, to participate in this Cosplay events compete for the community, some fans, animation elements together with the traditional Chinese martial arts culture, introduced a refreshing works, but more societies are more inclined to select the date US-style animation works as an entertainer.

The explanation is the fans, animation products launched by China and Japan, the United States and other animation power, the remaining gap in attractiveness for young people.

[The same period (fans, Chen Yi-fan) Japanese pop elements and traditional culture combine together, like for example, witch, these are its traditional culture, but it is very effective publicity to these things.

[Commentary] According to the data of the Chinese Ministry of Culture, 2012, the Chinese animation annual output has more than 260,000 minutes, accounting for about 1/3 of the global total. But in the meantime, the national animation brand of quality work are rare.

The explanation is during the game, the person in charge of the animation business in an exclusive interview with the China news agency reporter said that the problems of China's animation industry, in addition to the products of the animation business reasons, but also with the industry environment has a certain relationship.

[] (Changchun 3D fish animation studio Guo Li, general manager of L) in the period, animation market is great, that not only the children like it, but is often defined in China to 15 years of age, children see; like Japan a more mature some, as they say is, at any time in the park in Japan is normal to see 56-year-old grandparents read comic books.

The explanation is the interview, the reporter found that for the development of Chinese animation, whether it is the fans, or people in the industry is still optimistic, and at the same time, we also expressed some expect.

The same period] (fans, Chen) last out "Storm Riders" I feel particularly good, it kind of chivalrous spirit. There are, then I think the Confucian interpretation of the traditional Chinese culture.

[The same period (fans, Wang Xin, Research) China's animation must follow the more traditional point (line), after all, embodies some of our Chinese characteristics.

The same period] (Changchun 3D fish animation studio general manager Guo Li l) or go step by step, and should not be anxious, for example, on the popular three-dimensional world, we think there is no need to copy others, or said to follow suit, the blind follow the trend of learning three-dimensional, I think, or look them up with our own things, for example, ink painting, traditional two-dimensional, I think these can be re-look for.

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